A Troubled Economy
Experience Point Award System
Experience Points Award System
Experience points are to be awarded using a system of average progression per gaming session. Over time, observation has led me to believe that a myriad of issues arise from having experience points awarded by completion of battles, or even more loosely, “roleplaying” encounters. There are no dynamic set of experience award rules that prevent a bog down of precious game time, that at the same time allows for a meaningful accounting of a character’s true experiences. Experience points should be a comprehensive system that accounts for not only combat, but most importantly, roleplaying. Therefore, experience points awarded for a session of game play are not solely associated with combat, but rather, the totality of play at the session by all players at the table.
The following process describes how experience points are to be awarded at the end of every game session:
- Step One: determine the average party level by adding up all levels and dividing by the number of players physically at the table, at the given session, rounded down to the nearest whole number
- Step Two: consult the medium advancement column of table 3-1, page 30 of the Pathfinder Core Rulebook, and find what total amount of experience points it would take to advance a character of the previously determined average level to the next level
- Step Three: multiple the previously determined number from step two above, by 25%
- Step Four: take the output from step three as the experience point award for the current game session
Example of awarded XP for a game session:
The player, Steve Jablonski, is playing Billy E. Squire. Mr. Squire is a disabled wizard, suffering from cerebral palsy, who has yet again managed to again survive another game session. Naturally Mr. Jablonski is quite excited to gain experience points for the game session in the hopes that it will advance Wizard Squire to full archmage status!
Step One: There are (6) total party members in the party, at the table this session. Their character’s are the following levels: 17, 19, 18, 19, 17 and 16. The summation of those numbers is: 106. When divided by the (6) players at the table that day, the output is: 17.6667, which is rounded down to 17.
Step Two: The difference in experience points in going from 17th to 18th level is 500,000.
Step Three: 500,000 * .25 = 125,000
Step Four: Each player gets 125,000 experience points for that session.
It looks like for this game session, Wizard Billy E. Squire’s hopes of advancing to full archmage status have once again been dashed like his chances of walking again!